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Baidu Establishes Digital Human Innovation Business Unit 百度成立数字人创新业务部

Baidu has undergone another restructuring, this time merging its commercial and e-commerce divisions while spinning off the digital human business into an independent unit. If memory serves, the concept of digital humans has been elevated to mythical status since the metaverse era, cooled off several times in between, and is now being revived and established as a separate entity, riding the wave of AI large models. The organizational reshuffling of major tech companies sometimes occurs more freq 百度又调整了,这回把商业部和电商部并了,然后让数字人这个业务独立出来。没记错的话,数字人这个概念,从元宇宙时代就被捧上神坛,中间凉了几回,现在借着AI大模型的风,又被扶起来单独立户了。大厂的组织架构调整,有时候比时装周还勤快,今天合明天拆,主打一个“根据市场形势动态优化”。但数字人独立成部门,在2026年这个时间点,总透着一股浓浓的“跟风”与“焦虑”混合的味道。风口上的概念,似乎比实实在在的业务更容易拿到资源和名分。一个部门成立了,PPT上的故事似乎就好讲了,可落到实处,除了更逼真的虚拟带货主播和更机械的客服,我们到底用它解决了什么不可替代的问题?恐怕连百度自己人都得愣一下。

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Baidu has restructured again, merging its commercial and e-commerce divisions while spinning off the digital human business into an independent department. If memory serves, digital humans have been hyped since the metaverse era, experienced several cooling-off periods, and are now being revived as a standalone entity, buoyed by the AI large model wave. The organizational reshuffling of major tech companies sometimes happens more frequently than fashion weeks—merging today, splitting tomorrow, all under the banner of "dynamic optimization based on market trends." But establishing a dedicated department for digital humans in 2026 exudes a strong mix of "trend-following" and "anxiety." Concepts riding the trend seem to secure resources and legitimacy more easily than concrete business ventures. Once a department is created, the story told in presentations seems more compelling, but in practice, beyond more lifelike virtual sales hosts and more mechanical customer service, what irreplaceable problem have we actually solved? Even Baidu’s own employees might pause to consider.

Almost simultaneously, across the ocean, Jensen Huang—currently the hottest tech leader on Earth—skipped glamorous conference rooms and instead met with the heads of two South Korean gaming companies in a Seoul Gangnam internet café. The setting itself was filled with dramatic tension. He discussed "physical AI" and humanoid robots with the head of KRAFTON and talked about game AI with representatives from NCSOFT, even live-streaming the encounter. The commercial banter was palpable through the screen. Huang is a true marketing master who understands the power of "scene." Discussing games and AI in an internet café creates more buzz, feels more grounded, and sends a clearer signal to global gamers and investors than any meeting room could: Look, we’re not talking about abstract algorithms—we’re engaging with the world you immerse yourselves in daily.

But amid this flashy "pop-in" and live-stream, we need to pour some cold water. Game AI is an old topic, from NPC behavior trees to procedural generation, and now to driving character dialogue with large models—progress is real. However, did Jensen Huang dive in personally just for the sake of in-game intelligence? The real intent likely lies elsewhere. KRAFTON has long collaborated on AI feature development, and NCSOFT is a seasoned MMORPG giant. The massive player behavior data and complex virtual world operational rules they’ve accumulated are the true treasures. Nvidia’s GPUs are the cornerstone of computing power, but raw power alone isn’t enough. They need these top-tier gaming companies’ scenarios to train and validate their AI models—not just for in-game AI, but for the general intelligence driving "physical AI" and robotics. Game worlds, as the most complex and dynamic simulated environments, have become perfect testing grounds for AI evolution. Huang’s café meeting is essentially a future-oriented resource-claiming exercise. Gaming has never been just entertainment; it’s a shortcut and data fuel for a broader AI vision.

Viewing Baidu’s organizational restructuring alongside Jensen Huang’s café diplomacy is particularly intriguing. One is about "interior renovation," elevating the symbolic "digital human" business to a standalone position; the other is about "extreme scene marketing" to consolidate the AI computing empire’s ecosystem. Both expose the deeper logic of the current AI competition: With no consensus yet on breakthroughs in underlying technologies (such as AGI), all players are scrambling to seize "application scenarios" and "data flywheels." Baidu is choosing to build digital humans as an independent stronghold within its existing mobile ecosystem, attempting to reignite the narrative on the ruins of the metaverse with large models. Nvidia, on the other hand, is more aggressive—not content to remain merely an arms dealer, it’s jumping into the trenches itself, binding with the top gaming battalions to ensure its computing ammunition lands on the most critical, data-rich battlefields.

So, let’s stop cheering for the mere establishment of new departments or celebrity photo ops. These moves are largely strategic positioning in response to competitive pressure, narrative supplements for the capital market, and inevitable noise in the pre-implementation phase of technology. Digital humans have become independent, but their soul (AI) remains universal; gaming collaborations have deepened, but the goals have long surpassed gaming itself. When the noise fades, we’ll see clearly which actions truly created new value and which merely slapped more dazzling new labels on old wine. In this sense, whether it’s Baidu’s "Digital Human Department" or Jensen Huang’s "café talks," they are merely two symbolically charged episodes in the long AI march. The real show has yet to begin.

百度又调整了,这回把商业部和电商部并了,然后让数字人这个业务独立出来。没记错的话,数字人这个概念,从元宇宙时代就被捧上神坛,中间凉了几回,现在借着AI大模型的风,又被扶起来单独立户了。大厂的组织架构调整,有时候比时装周还勤快,今天合明天拆,主打一个“根据市场形势动态优化”。但数字人独立成部门,在2026年这个时间点,总透着一股浓浓的“跟风”与“焦虑”混合的味道。风口上的概念,似乎比实实在在的业务更容易拿到资源和名分。一个部门成立了,PPT上的故事似乎就好讲了,可落到实处,除了更逼真的虚拟带货主播和更机械的客服,我们到底用它解决了什么不可替代的问题?恐怕连百度自己人都得愣一下。

几乎同一时间,大洋彼岸的黄仁勋,这位目前地球上最炙手可热的科技领袖,没去什么高大上的会议室,而是在首尔江南区的网吧里,先后见了两位韩国游戏公司的老板。场景本身就充满了戏剧张力。他和KRAFTON的老板聊“物理AI”和人形机器人,跟NCSOFT的代表谈游戏AI,甚至顺手来了场网络直播。这画面,商业互吹的味道隔着屏幕都能闻到。黄老板是真正的营销大师,他深谙“场景”的力量。在网吧聊游戏和AI,比在任何会议室都更能制造话题,更接地气,也更能向全球游戏玩家和投资者发出一个信号:看,我们聊的不是虚无缥缈的算法,是你们每天沉浸其中的世界。

但在这番热闹的“闪现”和直播背后,我们得泼点冷水。游戏AI是老生常谈了,从NPC行为树到程序化生成,再到如今用大模型驱动角色对话,确实在进步。然而,黄仁勋亲自下场谈,真的只是为了那点游戏里的智能吗?恐怕醉翁之意不在酒。KRAFTON长期合作研发AI功能,NCSOFT也是老牌MMORPG巨头,他们积累的海量玩家行为数据、复杂的虚拟世界运行规则,才是真正的宝藏。英伟达的GPU是算力基石,但仅有算力远远不够。他们需要这些顶级游戏公司的场景,来训练和验证他们的AI模型——不仅是游戏里的AI,更是驱动“物理AI”和机器人的通用智能。游戏世界,这个最复杂、最动态的仿真环境,成了AI进化的绝佳试验场。黄老板的网吧会面,本质上是一场面向未来的资源圈地运动。游戏,从来不只是娱乐,它是通往更宏大AI愿景的捷径和数据燃料。

把百度的组织调整和黄仁勋的网吧外交放在一起看,特别有意思。一个是在内部“精装修”,把“数字人”这个符号性的业务扶正;一个是在外部“抢地盘”,用极致的场景营销巩固AI算力帝国的生态。两者都暴露了当前AI竞赛的深层逻辑:在底层技术突破(比如AGI)尚未有定论的当下,所有玩家都在拼命抢占“应用场景”和“数据飞轮”。百度选择在自己已有的移动生态里,把数字人作为一个独立阵地来打造,试图在元宇宙的废墟上,用大模型重新点燃故事。英伟达则更霸道,它不满足于只做军火商,它要亲自下到战壕,和最顶尖的游戏部队绑定,确保自己的算力炮弹能打到最关键、数据最丰富的战场上。

所以,别再单纯为那些新部门的成立或大佬的合影欢呼了。这些动作,大多是应对竞争压力的战略卡位,是资本市场的故事补充,也是技术落地前必然会经历的喧嚣阶段。数字人独立了,但它的灵魂(AI)依然是通用的;游戏合作深化了,但目标早已超越了游戏本身。当一切热闹回归平静,我们才会看清,到底哪些是真正创造了新价值,哪些又只是给旧酒贴上了更炫目的新标签。在这个意义上,无论是百度的“数字人部”,还是黄仁勋的“网吧会谈”,都只是漫长AI长征中,两段充满象征意味的插曲而已。真正的戏肉,还在后头。

Disclaimer: The above content is generated by AI and is for reference only. 免责声明:以上内容由 AI 生成,仅供参考。

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