ChinaJoy's Hardcore Zone: Explore with 36Kr | Vision Future Tech Exhibition × 36Kr Live Room Opens for Reservations
Two months from now, Shanghai's Pudong—swarming once again with young people and stacks of PPTs—may look more like a large-scale "proof of concept" venue than it has in recent years. While Google showcased the Gemini Omni world model at its I/O conference, claiming it can generate "open-world game content that follows the laws of physics," over 30% of the new user-generated content on Roblox is already AI-created. The transformation of entertainment by technology has long since slipped from a di
Analysis
Two months from now, Shanghai's Pudong—swarming once again with young people and stacks of PPTs—may look more like a large-scale "proof of concept" venue than it has in recent years. While Google showcased the Gemini Omni world model at its I/O conference, claiming it can generate "open-world game content that follows the laws of physics," over 30% of the new user-generated content on Roblox is already AI-created. The transformation of entertainment by technology has long since slipped from a distant vision into the capillaries of daily production. Yet, the gap between "transformer" and "transformed" may never have been wider.
The core contradiction lies in the fact that the narrative of technological progress is moving far faster than solid product implementation and sustainable business models. Google's vision of a "world model" is tantalizing, but will it ultimately serve as a productivity tool to enhance developer efficiency, or as foundational infrastructure for platforms to redefine content production relationships? Roblox's figure for AI-generated content is impressive, but "AI-generated" does not equate to "high-quality experience" or "user retention." It could signal an unprecedented boom in the UGC ecosystem, or it could presage a flood of low-quality, homogenized content. We are in an era brimming with "possibilities" but starved for "certainties." On one side, tech giants are sketching a disruptive future with their technological blueprints. On the other, small and medium-sized teams are in the trenches, calculating whether AI can truly save them art outsourcing costs, or whether world models can reduce the development cost of an open world from astronomical to merely "very expensive."
This very sense of schism is what underscores the irreplaceable value of an offline venue like ChinaJoy Vision Future—not as another tech evangelism session, but as an information filter and a pressure-testing ground. 36Kr bringing its live broadcast booth directly to the exhibition floor, attempting to replace press releases with 18 dialogues with frontline practitioners, is an approach that merits approval. The real pulse of the industry is never found in the spotlight of a launch event, but in the frown of an entrepreneur discussing how to optimize pipelines with AI toolchains, in the technical lead dissecting the "unexpected failures" of embodied intelligence tests in entertainment scenarios, and in the business model validator candidly admitting that the "numbers just don't add up" for a new direction.
What we truly want to hear is not slogans like "AI Empowering Entertainment," but rather: When AI can generate a full set of art assets in seven days, does the creative threshold for game designers go up or down? When world models promise to automate the scripting of open worlds, where does the core competitive advantage of development teams shift? If the AI short-drama production line can achieve a positive ROI, is it a triumph of algorithms, or a more extreme exploitation of human emotional formulas? The answers to these questions are buried in the gritty, experience-laden insights of practitioners.
Therefore, the biggest highlight of an event like this may not be how many leading figures it gathers, but whether it can create a context where "telling the truth" is permitted. If the floor is once again filled with a parade of success stories and optimistic recitation of future trends, it will be nothing more than an offline megaphone for online marketing copy. Its true value lies in hearing honest remarks like, "Our project's costs actually increased by 20% after adopting AI for efficiency, because we have to constantly verify AI outputs," and in exploring the chasm between "slick demo" and "stable usability" when embodied intelligent robots enter the home entertainment space.
An industry always needs new narratives to attract capital and talent, but a healthy ecosystem equally requires an honest feedback loop. The technological tide represented by Google and Roblox is irreversible; they are reshaping creative tools, content forms, and even player expectations. Yet, within this transformation, most participants are still apprentices fumbling their way forward. Can this venue in July 2026 become a place where we can see the real progress of these apprentices' work, rather than just gazing up at the mentors' future blueprints? This determines whether it will be a nutritious industry exchange or just another grand, noisy spectacle of information.
Ultimately, technology will permeate the bedrock of all entertainment experiences. And the value of humanity—whether it's the ingenuity of creators or the resonance of consumers—how to maintain its uniqueness and depth in an ocean generated by algorithms, is the truly "frontier" question that is both anxiety-inducing and worthy of loud debate by all.
Disclaimer: The above content is generated by AI and is for reference only.