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ChinaJoy's Hardcore Zone: Explore with 36Kr | Vision Future Tech Exhibition × 36Kr Live Room Opens for Reservations ChinaJoy最硬核的区域,36氪与你共同探索 | Vision Future前沿科技展区 × 36氪直播间开启预约

Two months from now, Shanghai's Pudong—swarming once again with young people and stacks of PPTs—may look more like a large-scale "proof of concept" venue than it has in recent years. While Google showcased the Gemini Omni world model at its I/O conference, claiming it can generate "open-world game content that follows the laws of physics," over 30% of the new user-generated content on Roblox is already AI-created. The transformation of entertainment by technology has long since slipped from a di 两个月后,又将涌进一群年轻人和一堆PPT的上海浦东,可能会比过去几年更像一个大型“概念验证”现场。当谷歌在I/O大会上展示Gemini Omni世界模型,宣称能生成“符合物理规则的游戏开放世界内容”时,Roblox平台上已有超过三成新增用户内容由AI生成。技术改造娱乐,早已从远景滑入日常生产的毛细血管,但“改造”与“被改造”之间的落差,却可能从未如此之大。

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Two months from now, Shanghai's Pudong—swarming once again with young people and stacks of PPTs—may look more like a large-scale "proof of concept" venue than it has in recent years. While Google showcased the Gemini Omni world model at its I/O conference, claiming it can generate "open-world game content that follows the laws of physics," over 30% of the new user-generated content on Roblox is already AI-created. The transformation of entertainment by technology has long since slipped from a distant vision into the capillaries of daily production. Yet, the gap between "transformer" and "transformed" may never have been wider.

The core contradiction lies in the fact that the narrative of technological progress is moving far faster than solid product implementation and sustainable business models. Google's vision of a "world model" is tantalizing, but will it ultimately serve as a productivity tool to enhance developer efficiency, or as foundational infrastructure for platforms to redefine content production relationships? Roblox's figure for AI-generated content is impressive, but "AI-generated" does not equate to "high-quality experience" or "user retention." It could signal an unprecedented boom in the UGC ecosystem, or it could presage a flood of low-quality, homogenized content. We are in an era brimming with "possibilities" but starved for "certainties." On one side, tech giants are sketching a disruptive future with their technological blueprints. On the other, small and medium-sized teams are in the trenches, calculating whether AI can truly save them art outsourcing costs, or whether world models can reduce the development cost of an open world from astronomical to merely "very expensive."

This very sense of schism is what underscores the irreplaceable value of an offline venue like ChinaJoy Vision Future—not as another tech evangelism session, but as an information filter and a pressure-testing ground. 36Kr bringing its live broadcast booth directly to the exhibition floor, attempting to replace press releases with 18 dialogues with frontline practitioners, is an approach that merits approval. The real pulse of the industry is never found in the spotlight of a launch event, but in the frown of an entrepreneur discussing how to optimize pipelines with AI toolchains, in the technical lead dissecting the "unexpected failures" of embodied intelligence tests in entertainment scenarios, and in the business model validator candidly admitting that the "numbers just don't add up" for a new direction.

What we truly want to hear is not slogans like "AI Empowering Entertainment," but rather: When AI can generate a full set of art assets in seven days, does the creative threshold for game designers go up or down? When world models promise to automate the scripting of open worlds, where does the core competitive advantage of development teams shift? If the AI short-drama production line can achieve a positive ROI, is it a triumph of algorithms, or a more extreme exploitation of human emotional formulas? The answers to these questions are buried in the gritty, experience-laden insights of practitioners.

Therefore, the biggest highlight of an event like this may not be how many leading figures it gathers, but whether it can create a context where "telling the truth" is permitted. If the floor is once again filled with a parade of success stories and optimistic recitation of future trends, it will be nothing more than an offline megaphone for online marketing copy. Its true value lies in hearing honest remarks like, "Our project's costs actually increased by 20% after adopting AI for efficiency, because we have to constantly verify AI outputs," and in exploring the chasm between "slick demo" and "stable usability" when embodied intelligent robots enter the home entertainment space.

An industry always needs new narratives to attract capital and talent, but a healthy ecosystem equally requires an honest feedback loop. The technological tide represented by Google and Roblox is irreversible; they are reshaping creative tools, content forms, and even player expectations. Yet, within this transformation, most participants are still apprentices fumbling their way forward. Can this venue in July 2026 become a place where we can see the real progress of these apprentices' work, rather than just gazing up at the mentors' future blueprints? This determines whether it will be a nutritious industry exchange or just another grand, noisy spectacle of information.

Ultimately, technology will permeate the bedrock of all entertainment experiences. And the value of humanity—whether it's the ingenuity of creators or the resonance of consumers—how to maintain its uniqueness and depth in an ocean generated by algorithms, is the truly "frontier" question that is both anxiety-inducing and worthy of loud debate by all.

两个月后,又将涌进一群年轻人和一堆PPT的上海浦东,可能会比过去几年更像一个大型“概念验证”现场。当谷歌在I/O大会上展示Gemini Omni世界模型,宣称能生成“符合物理规则的游戏开放世界内容”时,Roblox平台上已有超过三成新增用户内容由AI生成。技术改造娱乐,早已从远景滑入日常生产的毛细血管,但“改造”与“被改造”之间的落差,却可能从未如此之大。

最核心的矛盾在于,技术叙事的速度,远远跑在了扎实的产品落地和可持续的商业模式前面。谷歌描绘的“世界模型”令人浮想联翩,但其最终是服务于开发者提升效率的生产力工具,还是平台用来重新定义内容生产关系的基础设施?Roblox的AI内容占比数据亮眼,但“AI生成”本身并不等于“优质体验”或“用户留存”。它可能意味着UGC生态的空前繁荣,也可能预示着海量低质、同质内容的泛滥。我们身处一个“可能性”爆棚,但“确定性”稀缺的阶段。一边是巨头们用技术蓝图描绘颠覆性的未来,另一边是中小团队在具体实践中,计算着AI能否真的帮他们省下美术外包费,或者用世界模型把开放世界的开发成本从天文数字降到“只是”非常昂贵。

这种割裂感,恰恰使得类似ChinaJoy Vision Future这样的线下场域,凸显出其无可替代的价值——不是作为又一场技术布道会,而是作为一个信息过滤器与压力测试场。36氪将直播间直接搬到展区现场,试图用18场一线从业者对谈来替代通稿,这个思路本身值得肯定。行业的真实温度,从来不在发布会的高光时刻,而在于创业者谈论如何用AI工具链优化管线时的蹙眉,在于技术负责人复盘具身智能在娱乐场景测试中那些“意外失败”的细节,在于商业模式验证者坦承某个新方向“账算不过来”的坦诚。

我们真正想听的,不是“AI赋能娱乐”这样的口号,而是:当AI可以七天生成一套美术资产时,游戏策划的创意门槛是变高了还是变低了?当世界模型承诺能自动化生成开放世界脚本,开发团队的核心竞争力将转移到何处?AI短剧流水线能跑通ROI,其根基是算法的胜利,还是对人性情感公式更极致的利用?这些问题的答案,藏在从业者带着泥土气息的经验里。

因此,这个活动最大的看点,或许不在于它聚集了多少头部嘉宾,而在于它能否营造出一个允许“说真话”的语境。如果现场充斥的又是成功案例的巡展和对未来趋势的乐观复读,那它无非是线上营销稿的线下扩音器。真正的价值,在于能听到“我们的项目在用AI提效后,反而因为需要不断校验AI输出,成本增加了20%”这样的真话;在于能探讨具身智能机器人进入家庭娱乐场景时,那道横亘在“酷炫演示”与“稳定可用”之间的鸿沟。

行业永远需要新的叙事来吸引资本和人才,但健康的生态同样需要诚实的反馈回路。谷歌和Roblox代表的技术浪潮不可逆转,它们正在重塑创作工具、内容形态乃至玩家期待。但在这场变革中,大部分参与者仍是摸索的学徒。2026年7月的这个现场,能否成为一个让我们看清学徒们真实作业进度,而非仅仅瞻仰导师未来蓝图的地方?这决定了它究竟是一场有营养的行业交流,又一场规模浩大的信息喧嚣。

最终,技术会渗透到所有娱乐体验的底层。而人的价值——无论是创造者的巧思,还是体验者的共鸣——如何在一片由算法生成的海洋里保持独特性与深度,才是那个真正“前沿”到令人焦虑,又值得所有人大声辩论的终极问题。

Disclaimer: The above content is generated by AI and is for reference only. 免责声明:以上内容由 AI 生成,仅供参考。

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